{ "pandav:/initFilterScript/JArray.js": { "cubeCode": "Cube('pandav:/com/pieChart3d/1.0.5/initFilterScript/JArray',[],function(a){return a.exports});", "requires": [], "buildLevel": 0, "outputDir": "/com/pieChart3d/1.0.5/initFilterScript", "outputPath": "/com/pieChart3d/1.0.5/initFilterScript/JArray.js", "fileName": "/initFilterScript/JArray.js" }, "pandav:/initFilterScript/JObject.js": { "cubeCode": "Cube('pandav:/com/pieChart3d/1.0.5/initFilterScript/JObject',[],function(a){return a.exports});", "requires": [], "buildLevel": 0, "outputDir": "/com/pieChart3d/1.0.5/initFilterScript", "outputPath": "/com/pieChart3d/1.0.5/initFilterScript/JObject.js", "fileName": "/initFilterScript/JObject.js" }, "pandav:/index.js": { "cubeCode": "Cube('pandav:/com/pieChart3d/1.0.5',['pandav:/npm/bcore/0.0.18/event','pandav:/npm/react/17.0.2','pandav:/npm/react-dom/17.0.2','pandav:/com/pieChart3d/1.0.5/src/pie.jsx','pandav:/npm/jquery/2.1.4'],function(a,b,c){var d=c('pandav:/npm/bcore/0.0.18/event'),e=c('pandav:/npm/react/17.0.2'),f=c('pandav:/npm/react-dom/17.0.2'),g=c('pandav:/com/pieChart3d/1.0.5/src/pie.jsx'),h=c('pandav:/npm/jquery/2.1.4');return a.exports=d.extend(function(a,b){this.config={theme:{}},this.container=a,this.apis=b.apis,this.containSize={boxWidth:h(a)&&h(a).width(),boxHeight:h(a)&&h(a).height()},this.init(b)},{init:function(a){this.mergeConfig(a)},mergeConfig:function(a){var b;return a?(b=a,this.config=a):b=this.config,b},updateOptions:function(a){this.render(this._data,a)},data:function(a){return a&&(this._data=a),this._data},setColors:function(){},resize:function(a,b){this.containSize={boxWidth:a,boxHeight:b},this.render(this._data,this.config)},render:function(a,b){a=this.data(a);var c=this.mergeConfig(b);f.render(e.createElement(g,Object.assign({width:this.containSize.boxWidth,height:this.containSize.boxHeight,emitEvent:this.emit.bind(this),config:c.options,container:this.container,data:a})),this.container)},destroy:function(){return!!this.container&&void(f.unmountComponentAtNode(this.container),this.container.innerHTML='')}}),a.exports});", "requires": [ "pandav:/src/pie.jsx" ], "buildLevel": 1, "outputDir": "/com/pieChart3d/1.0.5", "outputPath": "/com/pieChart3d/1.0.5/index.js", "fileName": "/index.js" }, "pandav:/src/arcLine.js": { "cubeCode": "Cube('pandav:/com/pieChart3d/1.0.5/src/arcLine',['pandav:/npm/three/0.100.0/build/three','pandav:/com/pieChart3d/1.0.5/src/utils/utils','pandav:/npm/d3/5.16.0/dist/d3','pandav:/npm/three/0.100.0/examples/js/lines/LineSegmentsGeometry','pandav:/npm/three/0.100.0/examples/js/lines/LineGeometry','pandav:/npm/three/0.100.0/examples/js/lines/LineSegments2','pandav:/npm/three/0.100.0/examples/js/lines/Line2','pandav:/com/pieChart3d/1.0.5/src/utils/LineMaterial'],function(a,b,c){function d(a){\"@babel/helpers - typeof\";return d='function'==typeof Symbol&&'symbol'==typeof Symbol.iterator?function(a){return typeof a}:function(a){return a&&'function'==typeof Symbol&&a.constructor===Symbol&&a!==Symbol.prototype?'symbol':typeof a},d(a)}function e(a,b){if(!(a instanceof b))throw new TypeError('Cannot call a class as a function')}function f(a,b){for(var c,d=0;da.length)&&(b=a.length);for(var c=0,d=Array(b);c=e){c+=h(i/e)*e;var j=d.data;j&&j.length&&d.setState(function(a){var b=a.currentIndex;return d.preCurrentIndex=b,Object.assign({},a,{currentIndex:(b+1)%j.length})},function(){var b=d.state.currentIndex;d.animateHandler(a,b),d.getRelativeData(b,d.props,'change')})}d.interval=requestAnimationFrame(f)};this.interval=requestAnimationFrame(f)}},{key:'startInterval',value:function c(a,b){this.clearAnimation(),this.animateHandler(a,b),this.leaveLock=!1,this.bindInterval(a)}},{key:'animateHandler',value:function c(a,b){var d=this;if(this.timers&&cancelAnimationFrame(this.timers),!!this.pieShapeGroup&&this.pieShapeGroup.children&&this.pieShapeGroup.children[b]){var e,f=a.current.opacity/100,g=a.current.heighten,h=this.pieShapeGroup.children.map(function(a){return{a:a.material.opacity,z:a.scale.z}}),i=function c(a){e||(e=a);var j=(a-(e||0))/1e3;d.pieShapeGroup.children.forEach(function(c,i){var k=d.opacity[i],l=1,m=c.material;i==b&&(k={a:f,a1:f},l=g);var n=k,o=n.a,p=h[i],q=p.a,r=p.z;1e3<=a-e?(m.opacity=o,c.scale.z=l,d.lines[i].animate(l)):(m.opacity=(o-q)*j+q,c.scale.z=(l-r)*j+r,d.lines[i].animate((l-r)*j+r))}),1e3>a-e&&(d.timers=requestAnimationFrame(i)),d.renderDom()};this.timers=requestAnimationFrame(i)}}},{key:'getCurrentData',value:function d(a,b,c){c=''==b?c:'desc'==b?c.slice(0).sort(function(c,a){return a.value-c.value}):c.slice(0).sort(function(c,a){return c.value-a.value});var e=+B.sum(c,function(a){return a.value})||1,f=this.allZero?0:0==this.state.judgeData?0:100*c[a].value/e;return Object.assign({},c[a],{percent:f})}},{key:'getRelativeData',value:function d(a,b,c){var e=b.config,f=b.data,g=b.emitEvent,h=e.series.order,i=this.getCurrentData(a,h,f);g&&g(c,i)}},{key:'raycastMeshes',value:function f(a,b,c,d){var g=[],h=this.scene||new z.Scene,j=b||new z.Raycaster;for(var k in h.children)if(h.children[k]instanceof z.Group||h.children[k]instanceof z.Scene){var l,m=j.intersectObjects(h.children[k].children,!0);(l=g).push.apply(l,e(m))}else if(h.children[k]instanceof z.Mesh);return g=g.filter(function(a){return a.object.visible&&'Mesh'==a.object.type}),g&&0a.value?0:a.value})}).map(function(a,b){var c=g[b%h];j.push({value:a.value,s:a.s||'',colors:c.colors})});else{var k=g[h-1];f.map(function(a){return Object.assign(Object.assign({},a),{},{value:0==e?1:0>a.value?0:a.value})}).forEach(function(a){var b=g.find(function(b){var c=b.mapping.fieldName;return c==a.s}),c=(b?b.mapping.displayName||b.mapping.fieldName:a.s)||'';j.push({s:c,value:a.value,colors:(b||k).colors})})}return j}}catch(a){return[]}return[]},getDataWithPercent:function(){function a(a,b,c){var d=Number.NEGATIVE_INFINITY,e=Math.pow;if(!a[b])return 0;var f=a.reduce(function(a,b){return a+b.value},0);if(0===f)return 0;for(var g=e(10,c),h=a.map(function(a){return 100*(a.value/f*g)}),j=h.map(function(a){var b=Math.floor;return b(a)}),k=j.reduce(function(a,b){return a+b},0),l=h.map(function(a,b){return a-j[b]});k<100*g;){for(var m=d,n=null,o=0,p=l.length;om&&(m=l[o],n=o);++j[n],l[n]=0,++k}return j[b]/g}var b=0 varying vec2 vUv;\\n uniform sampler2D colorTexture;\\n uniform vec2 texSize; uniform vec2 direction; float gaussianPdf(in float x, in float sigma) { return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma; } void main() {\\n vec2 invSize = 1.0 / texSize; float fSigma = float(SIGMA); float weightSum = gaussianPdf(0.0, fSigma); vec3 diffuseSum = texture2D( colorTexture, vUv).rgb * weightSum; for( int i = 1; i < KERNEL_RADIUS; i ++ ) { float x = float(i); float w = gaussianPdf(x, fSigma); vec2 uvOffset = direction * invSize * x; vec3 sample1 = texture2D( colorTexture, vUv + uvOffset).rgb; vec3 sample2 = texture2D( colorTexture, vUv - uvOffset).rgb; diffuseSum += (sample1 + sample2) * w; weightSum += 2.0 * w; } // gl_FragColor = vec4(diffuseSum/weightSum, 1.0);\\n vec3 cover = diffuseSum/weightSum;\\n float a = 0.299*cover.r + 0.587*cover.g + 0.114*cover.b;\\n gl_FragColor = vec4(cover, a);\\n }'})},getCompositeMaterial:function(a){return new e.ShaderMaterial({defines:{NUM_MIPS:a},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},dirtTexture:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:'varying vec2 vUv;\\n void main() {\\n vUv = uv;\\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n }',fragmentShader:'varying vec2 vUv; uniform sampler2D blurTexture1; uniform sampler2D blurTexture2; uniform sampler2D blurTexture3; uniform sampler2D blurTexture4; uniform sampler2D blurTexture5; uniform sampler2D dirtTexture; uniform float bloomStrength; uniform float bloomRadius; uniform float bloomFactors[NUM_MIPS]; uniform vec3 bloomTintColors[NUM_MIPS]; float lerpBloomFactor(const in float factor) { float mirrorFactor = 1.2 - factor; return mix(factor, mirrorFactor, bloomRadius); } void main() { gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) + lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) + lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) + lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) + lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) ); }'})}}),e.UnrealBloomPass.BlurDirectionX=new e.Vector2(1,0),e.UnrealBloomPass.BlurDirectionY=new e.Vector2(0,1),a.exports});", "requires": [], "buildLevel": 6, "outputDir": "/com/pieChart3d/1.0.5/src/utils", "outputPath": "/com/pieChart3d/1.0.5/src/utils/UnrealBloomPass.js", "fileName": "/src/utils/UnrealBloomPass.js" }, "pandav:/src/utils/LineMaterial.js": { "cubeCode": "Cube('pandav:/com/pieChart3d/1.0.5/src/utils/LineMaterial',['pandav:/npm/three/0.100.0/build/three'],function(a,b,c){var d=c('pandav:/npm/three/0.100.0/build/three');return d.UniformsLib.line={linewidth:{value:1},resolution:{value:new d.Vector2(1,1)},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1},opacity:{value:.2}},d.ShaderLib.line={uniforms:d.UniformsUtils.merge([d.UniformsLib.common,d.UniformsLib.fog,d.UniformsLib.line]),vertexShader:'\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\n\\t\\tuniform float linewidth;\\n\\t\\tuniform vec2 resolution;\\n\\n\\t\\tattribute vec3 instanceStart;\\n\\t\\tattribute vec3 instanceEnd;\\n\\n\\t\\tattribute vec3 instanceColorStart;\\n\\t\\tattribute vec3 instanceColorEnd;\\n\\n\\t\\tvarying vec2 vUv;\\n\\n\\t\\t#ifdef USE_DASH\\n\\n\\t\\t\\tuniform float dashScale;\\n\\t\\t\\tattribute float instanceDistanceStart;\\n\\t\\t\\tattribute float instanceDistanceEnd;\\n\\t\\t\\tvarying float vLineDistance;\\n\\n\\t\\t#endif\\n\\n\\t\\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\\n\\n\\t\\t\\t// trim end segment so it terminates between the camera plane and the near plane\\n\\n\\t\\t\\t// conservative estimate of the near plane\\n\\t\\t\\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\\n\\t\\t\\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\\n\\t\\t\\tfloat nearEstimate = - 0.5 * b / a;\\n\\n\\t\\t\\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\\n\\n\\t\\t\\tend.xyz = mix( start.xyz, end.xyz, alpha );\\n\\n\\t\\t}\\n\\n\\t\\tvoid main() {\\n\\n\\t\\t\\t#ifdef USE_COLOR\\n\\n\\t\\t\\t\\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\\n\\n\\t\\t\\t#endif\\n\\n\\t\\t\\t#ifdef USE_DASH\\n\\n\\t\\t\\t\\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\\n\\n\\t\\t\\t#endif\\n\\n\\t\\t\\tfloat aspect = resolution.x / resolution.y;\\n\\n\\t\\t\\tvUv = uv;\\n\\n\\t\\t\\t// camera space\\n\\t\\t\\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\\n\\t\\t\\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\\n\\n\\t\\t\\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\\n\\t\\t\\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\\n\\t\\t\\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\\n\\t\\t\\t// perhaps there is a more elegant solution -- WestLangley\\n\\n\\t\\t\\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\\n\\n\\t\\t\\tif ( perspective ) {\\n\\n\\t\\t\\t\\tif ( start.z < 0.0 && end.z >= 0.0 ) {\\n\\n\\t\\t\\t\\t\\ttrimSegment( start, end );\\n\\n\\t\\t\\t\\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\\n\\n\\t\\t\\t\\t\\ttrimSegment( end, start );\\n\\n\\t\\t\\t\\t}\\n\\n\\t\\t\\t}\\n\\n\\t\\t\\t// clip space\\n\\t\\t\\tvec4 clipStart = projectionMatrix * start;\\n\\t\\t\\tvec4 clipEnd = projectionMatrix * end;\\n\\n\\t\\t\\t// ndc space\\n\\t\\t\\tvec2 ndcStart = clipStart.xy / clipStart.w;\\n\\t\\t\\tvec2 ndcEnd = clipEnd.xy / clipEnd.w;\\n\\n\\t\\t\\t// direction\\n\\t\\t\\tvec2 dir = ndcEnd - ndcStart;\\n\\n\\t\\t\\t// account for clip-space aspect ratio\\n\\t\\t\\tdir.x *= aspect;\\n\\t\\t\\tdir = normalize( dir );\\n\\n\\t\\t\\t// perpendicular to dir\\n\\t\\t\\tvec2 offset = vec2( dir.y, - dir.x );\\n\\n\\t\\t\\t// undo aspect ratio adjustment\\n\\t\\t\\tdir.x /= aspect;\\n\\t\\t\\toffset.x /= aspect;\\n\\n\\t\\t\\t// sign flip\\n\\t\\t\\tif ( position.x < 0.0 ) offset *= - 1.0;\\n\\n\\t\\t\\t// endcaps\\n\\t\\t\\tif ( position.y < 0.0 ) {\\n\\n\\t\\t\\t\\toffset += - dir;\\n\\n\\t\\t\\t} else if ( position.y > 1.0 ) {\\n\\n\\t\\t\\t\\toffset += dir;\\n\\n\\t\\t\\t}\\n\\n\\t\\t\\t// adjust for linewidth\\n\\t\\t\\toffset *= linewidth;\\n\\n\\t\\t\\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\\n\\t\\t\\toffset /= resolution.y;\\n\\n\\t\\t\\t// select end\\n\\t\\t\\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\\n\\n\\t\\t\\t// back to clip space\\n\\t\\t\\toffset *= clip.w;\\n\\n\\t\\t\\tclip.xy += offset;\\n\\n\\t\\t\\tgl_Position = clip;\\n\\n\\t\\t\\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\\n\\n\\t\\t\\t#include \\n\\t\\t\\t#include \\n\\t\\t\\t#include \\n\\n\\t\\t}\\n\\t\\t',fragmentShader:'\\n\\t\\tuniform vec3 diffuse;\\n\\t\\tuniform float opacity;\\n\\n\\t\\t#ifdef USE_DASH\\n\\n\\t\\t\\tuniform float dashSize;\\n\\t\\t\\tuniform float gapSize;\\n\\n\\t\\t#endif\\n\\n\\t\\tvarying float vLineDistance;\\n\\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\t\\t#include \\n\\n\\t\\tvarying vec2 vUv;\\n\\n\\t\\tvoid main() {\\n\\n\\t\\t\\t#include \\n\\n\\t\\t\\t#ifdef USE_DASH\\n\\n\\t\\t\\t\\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\\n\\n\\t\\t\\t\\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\\n\\n\\t\\t\\t#endif\\n\\n\\t\\t\\tif ( abs( vUv.y ) > 1.0 ) {\\n\\n\\t\\t\\t\\tfloat a = vUv.x;\\n\\t\\t\\t\\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\\n\\t\\t\\t\\tfloat len2 = a * a + b * b;\\n\\n\\t\\t\\t\\tif ( len2 > 1.0 ) discard;\\n\\n\\t\\t\\t}\\n\\n\\t\\t\\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\\t\\t\\t//vec4 diffuseColor = vec4( diffuse, 0.2 );\\n\\n\\t\\t\\t#include \\n\\t\\t\\t#include \\n\\n\\t\\t\\tgl_FragColor = vec4( diffuseColor.rgb, diffuseColor.a );\\n\\n\\t\\t\\t#include \\n\\t\\t\\t#include \\n\\t\\t\\t#include \\n\\t\\t\\t#include \\n\\n\\t\\t}\\n\\t\\t'},d.LineMaterial=function(a){d.ShaderMaterial.call(this,{type:'LineMaterial',uniforms:d.UniformsUtils.clone(d.ShaderLib.line.uniforms),vertexShader:d.ShaderLib.line.vertexShader,fragmentShader:d.ShaderLib.line.fragmentShader}),this.dashed=!1,Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(a){this.uniforms.diffuse.value=a}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(a){this.uniforms.linewidth.value=a}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(a){this.uniforms.dashScale.value=a}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(a){this.uniforms.dashSize.value=a}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(a){this.uniforms.gapSize.value=a}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(a){this.uniforms.resolution.value.copy(a)}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(a){this.uniforms.opacity.value=a}}}),this.setValues(a)},d.LineMaterial.prototype=Object.create(d.ShaderMaterial.prototype),d.LineMaterial.prototype.constructor=d.LineMaterial,d.LineMaterial.prototype.isLineMaterial=!0,d.LineMaterial.prototype.copy=function(a){return d.ShaderMaterial.prototype.copy.call(this,a),this.color.copy(a.color),this.linewidth=a.linewidth,this.resolution=a.resolution,this},a.exports});", "requires": [], "buildLevel": 5, "outputDir": "/com/pieChart3d/1.0.5/src/utils", "outputPath": "/com/pieChart3d/1.0.5/src/utils/LineMaterial.js", "fileName": "/src/utils/LineMaterial.js" }, "pandav:/src/PieTooltip.js": { "cubeCode": "Cube('pandav:/com/pieChart3d/1.0.5/src/PieTooltip',['pandav:/npm/react/17.0.2','pandav:/com/cube-chart/0.0.2'],function(a,b,c){function d(a,b){return j(a)||h(a,b)||f(a,b)||e()}function e(){throw new TypeError('Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.')}function f(a,b){if(a){if('string'==typeof a)return g(a,b);var c=Object.prototype.toString.call(a).slice(8,-1);return'Object'===c&&a.constructor&&(c=a.constructor.name),'Map'===c||'Set'===c?Array.from(a):'Arguments'===c||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(c)?g(a,b):void 0}}function g(a,b){(null==b||b>a.length)&&(b=a.length);for(var c=0,d=Array(b);cO/M?y-D-B.x:y+B.x,'px,').concat(0>(J.y-B.y-E)/N+T-R/N?T+B.y:T-E-B.y,'px)'),leftTop:'translate('.concat(0>(J.x-B.x-D)/M+y-Q/M?y+B.x:y-B.x-D,'px,').concat(0>(J.y-B.y-E)/N+T-R/N?T+B.y:T-E-B.y,'px)'),leftBottom:'translate('.concat(0>(J.x-B.x-D)/M+y-Q/M?y+B.x:y-B.x-D,'px,').concat((J.y+B.y+E)/N+T-R/N>P/N?T-B.y-E:T+B.y,'px)'),rightBottom:'translate('.concat((J.x+B.x+D)/M+y-Q/M>O/M?y-D-B.x:y+B.x,'px,').concat((J.y+B.y+E)/N+T-R/N>P/N?T-B.y-E:T+B.y,'px)')};return yU&&T=U&&T>=V?a.rightBottom:a.leftBottom}(b,c),width:D,height:E,padding:r(A),background:z?'50% 50% / 100% 100% no-repeat url('+z+')':'rgba(48, 55, 66, 0.85)'}},l.createElement('dl',{style:{display:'flex',flexDirection:'column',justifyContent:'space-between',height:'100%'}},function(){function a(a){var b=a.content,c=a.font,d=a.translate;return l.createElement('span',{style:Object.assign({},p(c),{},{display:'inline-block',transform:q(d)})},' ',b)}var b=F.s,c=F.value,d=F.color,e=F.percent;return l.createElement('dd',{style:{display:'flex',justifyContent:'space-between',lineHeight:g+'px'}},l.createElement('span',{style:{display:'flex',alignItems:'center'}},l.createElement('span',{style:{backgroundColor:d,width:h+'px',height:h+'px'}}),l.createElement('span',{style:p(i)},b)),m&&l.createElement('span',{style:p(n)},c,H&&a(o)),t&&l.createElement('span',{style:p(v)},+e.toFixed(u),I&&a(w)))}()))}),a.exports});", "requires": [], "buildLevel": 5, "outputDir": "/com/pieChart3d/1.0.5/src", "outputPath": "/com/pieChart3d/1.0.5/src/PieTooltip.js", "fileName": "/src/PieTooltip.js" } }